From animation to biomechanics and more, there’s a motion capture system to meet your needs.
We offer three motion capture systems: the BaSix© system, our classic system, and a hybrid of the two.
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BaSix©
BaSix© is our lightweight, cost-effective motion capture system. It’s designed for busy animation studios who need the benefits of motion capture without a complicated setup. The system is comprised of 12 cameras (BaSe Cams), 8 active markers (BaSix markers), and easy-to-use BaSix Go software.
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Classic
If you need a full-spec motion capture and measurement system, then our classic system is for you. The system offers an unlimited range of cameras, reflective passive markers, and our powerful Cortex software. It’s ideal for biomechanics research, sports performance, engineering, and more.
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Hybrid
Alternatively, design your own hybrid system using a mix of the above technology. Please contact our friendly sales team for advice or to arrange a demo.
Select your system
The diagram below depicts the three motion capture systems you can choose from:
BaSix System (Active)
BaSe Cams
BaSix Go software with BaSix Go models
BaSix Markers
Classic Mocap System (Passive)
Kestrel Cameras
or
Raptor-12 Cameras
Cortex Software with user defined models
Reflective Markers
Hybrid Mocap System (Active/Passive)
Kestrel Cameras
or
Raptor-12 Cameras
Cortex Software with user defined models
or
BaSix Go Software with BaSix Go models
BaSix Markers
or
Reflective Markers
Looking for software? Choose between BaSix© Go or Cortex
BaSix© Go
BaSix Go is the lightweight motion capture program that allows you to select your animated character, equip our BaSix active markers, and then stream live animation data directly to your animation package. This can all be done in under a minute, without the use of a mocap suit. Basix Go is specifically designed with animation studios, game developers, and previsualization in mind.
Learn more about BaSix Go

Cortex
Cortex offers the most complete set of visualization tools for constructing precise calibrations, along with intuitive tools that allow you to easily monitor and update the calibration status within seconds. It also offers the highest real-time marker counts. Cortex is capable of solving the skeletons of any structure with any number of segments, including bipeds, quadrupeds, props, and more, including facial animation. All solving data is stored with the markerset and only requires seconds to adjust for each day’s use once it’s set up. The solving step allows for easy one-step retargeting.
Learn more about CortexReady to get started?
Whether you know what you need, or need some advice, we’re ready to help you get started. Simply complete our contact form, and we’ll be in touch shortly.