• Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo
  • Logo

From animation to biomechanics and more, there’s a motion capture system to meet your needs.

We offer three motion capture systems: the BaSix© system, our classic system, and a hybrid of the two.

  • BaSix©

    BaSix© is our lightweight, cost-effective motion capture system. It’s designed for busy animation studios who need the benefits of motion capture without a complicated setup. The system is comprised of 12 cameras (BaSe Cams), 8 active markers (BaSix markers), and easy-to-use BaSix Go software.

  • Classic

    If you need a full-spec motion capture and measurement system, then our classic system is for you. The system offers an unlimited range of cameras, reflective passive markers, and our powerful Cortex software. It’s ideal for biomechanics research, sports performance, engineering, and more.

  • Hybrid

    Alternatively, design your own hybrid system using a mix of the above technology. Please contact our friendly sales team for advice or to arrange a demo.

Select your system

The diagram below depicts the three motion capture systems you can choose from:

BaSix System (Active)

BaSe Cams

BaSix Go software with BaSix Go models

BaSix Markers

Classic Mocap System (Passive)

Kestrel Cameras
or
Raptor-12 Cameras

Cortex Software with user defined models

Reflective Markers

Hybrid Mocap System (Active/Passive)

Kestrel Cameras
or
Raptor-12 Cameras

Cortex Software with user defined models
or
BaSix Go Software with BaSix Go models

BaSix Markers
or
Reflective Markers

Which option is best for you?

Take a look at the table below to compare features.

 
Applications
Software
Cameras
Number of cameras
Markers
Max Number of Performers & Props
BaSix (Active) System
Animation Only
BaSix Go
Base Cams
12
BaSix (Active) Markers
1 Performer & 10 Props, 2 Performers & 4 Props or 16 Props
Classic (Passive) System
All applications
Cortex
Kestrels & Raptor-12HS
Unlimited
Reflective (Passive) Markers
Unlimited performers and props
Hybrid (Active/Passive) System
All applications
Cortex
Kestrels
Unlimited
BaSix (Active) Markers & Reflective (Passive) Markers
Unlimited performers and props

Looking for software? Choose between BaSix© Go or Cortex

BaSix© Go

BaSix Go is the lightweight motion capture program that allows you to select your animated character, equip our BaSix active markers, and then stream live animation data directly to your animation package. This can all be done in under a minute, without the use of a mocap suit. Basix Go is specifically designed with animation studios, game developers, and previsualization in mind.

Learn more about BaSix Go
BaSix© Go
Cortex

Cortex

Cortex offers the most complete set of visualization tools for constructing precise calibrations, along with intuitive tools that allow you to easily monitor and update the calibration status within seconds. It also offers the highest real-time marker counts. Cortex is capable of solving the skeletons of any structure with any number of segments, including bipeds, quadrupeds, props, and more, including facial animation. All solving data is stored with the markerset and only requires seconds to adjust for each day’s use once it’s set up. The solving step allows for easy one-step retargeting.

Learn more about Cortex
Ready to get started?

Whether you know what you need, or need some advice, we’re ready to help you get started. Simply complete our contact form, and we’ll be in touch shortly.

  • Robert Catena

    "I am a long-time user of Motion Analysis systems. I like that their solutions have a long lifespan, it allows us to easily add new cameras to the mix as we expand the lab. I also appreciate the robustness of the software, which allows me to customize tests and set up things the way I prefer."

    Robert Catena

    Assistant Professor of Kinesiology

  • Rita Patterson

    "We use Motion Analysis solutions in our Human Movement Performance lab. Their technology allows us to easily capture high res data for large, whole-body volumes as well as really small volumes, such as for subtle hand movements. We appreciate that the team is so supportive and flexible."

    Rita Patterson

    Associate Dean of Research

  • Kevin Ford, PhD

    "3D motion capture is a unique set of systems that allows users to quantify and measure human movement – and Motion Analysis is on the forefront of that technology."

    Kevin Ford, PhD

    Professor and Human Biomechanics Laboratory Director