From Live Models to Motion Analysis: The Evolution of Animation and Motion Capture Technology

The world of animation has come a long way since the early days of hand-drawn figures on film reels. As one of the most captivating forms of storytelling, animation has consistently pushed the boundaries of both technology and creativity. At the forefront of this evolution has been a quest for realism—an effort to bring characters to life in ways that resonate with audiences. No one epitomized this drive for realism more than Walt Disney, whose innovations in animation continue to inspire generations of creators.

The Early Days of Animation: Walt Disney’s Vision

Walt Disney was not just a storyteller—he was an innovator. His drive to elevate animation from simple cartoons to a respected art form set the stage for modern animation techniques. One of Disney’s most notable contributions was his meticulous approach to movement. In the 1930s, as he worked on now-classic films like Snow White and the Seven Dwarfs (1937), Disney pioneered the use of live models to inform the work of his animators. He would bring dancers, actors, and performers into the studio to act out scenes so animators could capture the natural nuances of their movement, facial expressions, and body language.

By studying these live models, Disney’s animators could translate real-world motion into fluid, believable animation. This technique—known as rotoscoping—was a precursor to what would eventually become a much more advanced process of motion capture (or “mocap”). Disney’s dedication to realism extended far beyond physical movements. He understood that the subtle shifts in expression, the arc of a dance move, or the sway of a character’s walk would resonate emotionally with audiences. His attention to detail helped make characters like Snow White and Pinocchio feel alive, setting a new standard for the industry.

The Rise of Motion Capture Technology

While animators like Disney relied on manual techniques to simulate human movement, technological advancements in the late 20th century transformed how creators approached animation. Enter motion capture technology. By the 1990s, mocap had become an indispensable tool for animators, filmmakers, and game developers seeking to enhance the realism of their characters and scenes.

Unlike the labor-intensive rotoscoping method, where animators had to trace live-action footage frame by frame, motion capture allowed creators to record the movements of real people using sensors or markers placed on the body. These markers track the subject’s movements in 3D space, translating them into digital models that can be manipulated in animation software. This leap in technology meant that animators no longer needed to rely solely on observation; they could now integrate precise data from real-life performances directly into their work.

Motion Analysis Corporation Brought to Life Iconic Characters

Motion Analysis Corporation has been a pioneer in the development and refinement of motion capture technology since the 1980s. Our groundbreaking work in biomechanics has had far-reaching implications, not only in animation and gaming but also in industries like sports performance and healthcare. Having developed highly accurate optical motion capture systems that use high-speed cameras and reflective markers to capture human movement with unparalleled precision, our technology has been instrumental in creating some of the most iconic scenes in modern cinema.

In the early 2000s, we were behind some of the motion capture sequences in The Lord of the Rings films, helping bring Gollum to life through actor Andy Serkis’s captivating performance. 

A New York Times article stated: “The process is not completely mathematical,” said Joe Letteri, a four-time Oscar winner and senior visual effects supervisor for Weta. Weta worked closely with Standard Deviation, a motion capture hardware company in Santa Monica,  Calif., to design and build many of the cameras used in “Rise,” said Dejan Momcilovic, head of performance capture at Weta. Cameras from the Motion Analysis Corporation in Santa Rosa, Calif., were also used, he said.

Similarly, we were part of the initial proof-of-concept for Avatar – working with Lightstorm during the protracted R&D phase, applying its existing real-time motion capture capabilities to the task of devising a production pipeline protocol for multiple-character capture.

In addition to entertainment, our technology has made its mark in broadcast media, where motion capture is used to create digital avatars for live events, and in sports, where athletes’ movements are analyzed to optimize performance and prevent injury. The same technology that animates characters in blockbusters and video games is now helping doctors and researchers better understand human movement in clinical settings, from rehabilitation to cutting-edge biomechanical studies.

The Future of Animation and Motion Capture

As we look at how far animation and motion capture have come, it’s clear that we’re standing on the shoulders of giants like Walt Disney, whose dedication to lifelike movement laid the groundwork for the modern mocap industry. Today, animation is more immersive than ever, thanks in large part to technological advances that allow creators to capture even the smallest details of human motion. Motion Analysis Corporation continues to push the boundaries of what’s possible, leading the charge in transforming how we see and understand movement on screen.

From the dancing models of Disney’s day to the hyper-realistic characters in today’s films and games, the evolution of animation is a testament to the power of innovation and creativity. Whether it’s in the broadcast booth, a film studio, or a biomechanics lab, motion capture technology has redefined how we animate, analyze, and bring to life the movements that shape our world.

Cortex 10 Raises the Bar for Motion Capture Excellence

Motion Analysis has built its reputation over 40 years as a pioneer of innovative motion capture technology. Our powerful Cortex software platform has become the gold standard for biomechanical researchers, animators and movement scientists around the world. Today, we are proud to announce the release of Cortex 10 – a new version with some great new capabilities.

With each new iteration, we strive to push the boundaries of what’s possible in motion tracking and analysis. This release introduces several features that will streamline workflows, unlock new research potential, and elevate the precision of motion data like never before.

Integrated Glove Tracking

One of the most significant additions in Cortex 10 is the seamless integration of MANUS Meta glove technology. We have combined the robust, marker-based motion capture core of Cortex with MANUS’s high-fidelity finger animation data stream. This yields an unprecedented level of hand tracking fidelity from a single unified data channel for biomechanics and animation.

Automated Marker Identification

Setting up robust marker identification can be a tedious process. With Cortex 10, we’ve dramatically simplified this workflow using new automated tools. We provide four pre-built “golden” marker templates that can auto-scale to subjects in real-time. Additionally, a new marker generation script allows users to rapidly build custom marker sets from previous capture data.

Intelligent Batch Processing

The new batch processing options in Cortex 10 add a level of intelligence and customization that will optimize post-production pipelines. Users can now selectively process and export files based on the capture status and file type using a simple selection menu or custom scripts. This makes it easy to streamline exports for analysis while excluding any unwanted capture files.

Collaborative Marker Management

To foster better teamwork, we’ve made the central system objects folder used for storing marker definitions fully editable in Cortex 10. This allows multiple users to access a shared network location for storing and managing marker object variations across consecutive projects.

Simplified Multi-Markerset Handling

Another key addition is markerset-based capture trimming using new built-in scripts. This tool is critical when dealing with complex captures involving multiple markerset objects, which can convolute the data stream. With a simple script, users can trim out individual markersets for clean, focused analysis.

HD Video Integration

Last but not least, Cortex 10 adds integration with our new Rainbow camera line. These reference video cameras can record full HD at over 80FPS or 1.1Mpxls above 100FPS while precision synchronized too the motion capture data stream. This offers vastly improved video reference capabilities for analysis.

We have worked tirelessly to pack Cortex 10 with innovations that will help our users capture more precise movement data through streamlined workflows and enhanced processing power. This release is a major step forward that reinforces why Cortex remains the most trusted and capable motion capture software platform in the world.

Cortex 10 is now available to all Motion Analysis customers with current support contracts or warranties. We encourage you to upgrade today to take advantage of these powerful new features. As always, we welcome any feedback from our user community as we continue raising the bar for motion capture excellence.

Book a demo today

10 Surprisingly cool career paths in motion analysis

You might think motion capture is all about Hollywood stars prancing around in spandex suits, but the applications of this cutting-edge technology go far beyond the silver screen. In fact, motion analysis experts are in high demand across a diverse range of sectors, each offering its own unique brand of fun and fulfillment. Let’s take a look:

1. Biomechanist barnstormers

As a motion analysis pro in the world of biomechanics, you’ll get to study the mechanics of the human body in mind-bending detail. Whether you’re helping athletes optimize their performance or assisting doctors in rehabilitation, your work will have a tangible impact on people’s lives. Plus, you get to geek out over fancy terms like “joint kinematics” and “ground reaction forces” – what’s not to love?

2. Virtual virtuoso

Love the idea of creating immersive virtual worlds? Motion analysis is the key to unlocking the next generation of gaming, VR, and animation. Become a motion-capturing maverick, and you could be the mastermind behind the captivating movements of your favorite video game characters or the lifelike animations that wow audiences.

3. Robotic rockstar

Ever dreamed of programming robots to move with the grace and dexterity of a human? Motion analysis is your ticket to the cutting edge of robotics and automation. Analyze movement patterns, optimize trajectories, and bring a touch of humanity to the machines of the future.

4. Sports sensation

For the athletically inclined, motion analysis offers a front-row seat to the inner workings of elite sports. Whether you’re helping coaches fine-tune training regimes or identifying injury risk factors, your work will give you an insider’s view of the high-stakes world of professional athletics.

5. Dance dynamo

Who says motion analysis is all about crunching numbers? If you’ve got a passion for the performing arts, you can put your movement expertise to work choreographing captivating dance routines or analyzing the technique of prima ballerinas. Get ready to pirouette your way into an exciting new career.

6. Accident investigator

When things go wrong, motion analysis can be a game-changer. From reconstructing car crashes to analyzing workplace incidents, your ability to break down complex movements can help uncover the truth and prevent future accidents.

7. Fashion forward

Haute couture may seem like an unlikely destination for a motion analysis pro, but the industry is actually teeming with opportunities. Leverage your movement expertise to design ergonomic clothing, optimize garment fit, and even enhance the runway experience with cutting-edge motion capture.

8. Medical maverick

In the world of healthcare, motion analysis is revolutionizing the way we diagnose, treat, and rehabilitate patients. From analyzing gait patterns to monitoring neurological conditions, your skills can make a real difference in people’s lives.

9. Industrial innovator

Motion analysis isn’t just for the glitz and glamor – it’s also transforming the way we approach industrial processes. Optimize manufacturing workflows, improve product design, and even enhance workplace safety through the power of movement data.

10. Wildlife wizard

For the nature enthusiasts out there, motion analysis can open the door to a career studying the remarkable movements of the animal kingdom. From tracking the migratory patterns of majestic creatures to analyzing the biomechanics of our furry, feathered, and finned friends, the possibilities are endless.

So, there you have it – ten surprisingly awesome career paths in the world of motion analysis. Whether you’re a data-crunching dynamo or a movement-loving maverick, the opportunities are endless. So why not strap on your motion capture suit and get ready to shake up the world?

11. Mocap manufacturer

If you’re technically-inclined, why not consider a role in the motion capture manufacturing industry? We employee all of the above, as well as high-end hardware and superb software engineers, marketing maestros, sales specialists, admirable administrators, terrific technicians and many more.

Motion capture systems for animal studies

What is motion capture for animal studies?

A motion capture system is a mix of hardware and software that records the movement and positioning of objects or animals in three-dimensional space. It is used in fields such as animal behavior, biomechanics, and zoology to accurately analyze and study the movement and dynamics of various species.

How can a motion capture system enhance the work of an animal researcher?

Motion tracking systems provide animal researchers with valuable data and insights that can enhance their understanding of animal behavior, locomotion, and biomechanics. By capturing precise, three-dimensional movement data, researchers can gain a deeper understanding of factors such as gait patterns, joint kinematics, and the biomechanics of specific animal species.

What does a motion capture system consist of?

A typical motion capture system for animal studies includes the following key components:

Important considerations when purchasing a motion capture system for animal studies

When evaluating and purchasing a motion capture system for animal research, consider the following factors:

Conclusion

Selecting the right motion capture system is crucial for animal researchers to effectively conduct studies, assess animal behavior and biomechanics, and gain valuable insights. By considering the key factors outlined in this checklist, you can make an informed decision that aligns with your specific animal research needs and enhances the quality and impact of your work.

Motion Analysis Corporation Unveils Cortex 9.5 Software Upgrade

November 8 2023, California – Motion Analysis Corporation is excited to announce the highly-anticipated release of Cortex 9.5, the latest edition of its cutting-edge motion capture software. This update is now available for download and is accessible to all customers with active warranties or current software maintenance contracts.

Cortex 9.5 introduces a range of exceptional features and improvements that elevate the motion capture experience to new heights, providing users with greater flexibility, efficiency, and accuracy. Here are the key highlights of this remarkable update:

Quick Files Capture Status: Cortex 9.5 introduces Quick Files Capture Status indicators, simplifying the assessment of dataset status. Users can easily classify captures as “Unedited,” “In Progress,” or “Complete.” Customization options are also available, allowing users to create their own status names and icons, providing a user-friendly experience.

Kestrel Plus Cameras: With Cortex 9.5, Motion Analysis Corporation introduces the Kestrel Plus camera line, featuring the Kestrel Plus 3, Kestrel Plus 22, and Kestrel Plus 42. These new cameras seamlessly integrate with Cortex 9, expanding your capture capabilities and delivering high-quality results.

Trim Capture Modifications: Cortex 9.5 enhances the Trim Capture feature, enabling users to modify names, generate captures on a per-markerset basis, and add timecode support. This streamlined process facilitates the extraction of relevant data from capture files and offers improved post-processing options.

Workflow Improvements: Cortex 9.5 enhances the Workflow feature, making task execution even more efficient. Users can now utilize a search tool and a workflow repository, enabling easy access and management of workflows, optimizing productivity.

Live Detailed Hand Identification: Advanced hand tracking techniques have been integrated into Cortex 9.5, reducing marker swapping during live collection and post-processing of intricate finger movements. Users can contact the support team for a sample markerset to enable this feature.

Automatic Wand Identification for Reference Video Overlay Calibration: In a significant time-saving move, Cortex 9.5 automates the marker selection process for reference video overlay calibration, eliminating manual marker selection and potential user errors. This feature can be applied in both Live Mode and Post Process.

Bertec Digital Integration: Cortex 9.5 now offers support for Bertec AM6800 digital amplifiers, simplifying setup and reducing the number of required components, thus enhancing the overall user experience.

National Instruments New Device Compatibility: Cortex 9.5 continues its support for National Instruments A/D board data collection and expands compatibility to their next generation of DAQs, maintaining flexibility and ensuring compatibility with previously supported devices.

Additional Updates and Features: Several additional updates and features, such as the renaming of the Post Process X panel to Tracks, improved contrast in Dark Mode, and an increased marker slot limit, are included in this feature-rich update.

Cortex 9.5 marks a significant milestone in the field of motion capture, empowering users with advanced tools, enhanced workflows, and improved performance.

To learn more about Cortex 9.5 and take advantage of these exciting new features, download the full release notes here, or contact our sales and support teams for further information and assistance.

Motion Analysis Corporation continues to lead the way in motion capture technology, and Cortex 9.5 is a testament to our commitment to delivering innovative solutions that meet the evolving needs of our customers.

About Motion Analysis Corporation

Motion Analysis Corporation is a leading provider of motion capture technology solutions for various industries, including entertainment, sports, healthcare, and research. With a focus on innovation and customer satisfaction, Motion Analysis Corporation strives to make motion capture more accessible and versatile.

Motion capture suit, camera & action! What goes into a mocap performance?

There’s more to mocap than rolling around in a lycra suit!

We’ve already looked at the acting skills needed for a successful mocap performance, now let’s dive into the technical side of things to better understand each piece of tech that makes a performance work. 

1. The motion capture suit

The motion capture suit is really just a lycra outfit to hold the markers  onto the actor’s skin so they can move naturally without feeling inhibited. But the markers attached to these suits are the real star of the show. 

These retro-reflective 3D tracking dots are small spheres positioned strategically on the performer to record their real-life movements. Imagine the markers as computerized puppet strings – pulling the skeleton of the character through frames that create animated motion. 

2. The cameras 

The retro-reflective markers are tracked by specialized motion capture cameras. The more cameras you use, the more complete and accurate the outcome will be.

Cameras such as the Kestrel produce marker coordinate data rather than an image. They detect only infrared or near-infrared light and are able to pass information at a much higher frame rate than a typical television camera could. 

The Kestrel 4200 is one of the best pieces of hardware out there when it comes to mocap tech, and is an excellent investment for large and complex mocap systems. But if you’re working on a limited budget then the Kestrel 300 will still deliver a high quality motion capture.

Related: Choose the motion capture hardware that’s best suited for you

3. The software

An animation studio, game maker or filmmaker will use professional 3D animation software – Autodesk’s Maya is one of the more popular ones – which provides all the modeling, rendering, simulation, texturing, and animation tools that need to be added once motion is captured.

4. The rig

Before tracking movement for animation, animators need to have a basic skeleton mapped out for the character they are creating. This skeleton will help them to determine how many markers they need to use, and what levels of movement they need to track. For example, an acrobatic dancer who is going to be doing backflips will require more markers than a rigid-limbed robot that stomps around. 

The cameras and markers capture the motion and the data driving the character’s skeleton rig is sent back to the animation program where it’s transformed with fur, clothing, or skin. 

Our Cortex system is capable of solving the skeletons of any structure with any number of segments, including bipeds, quadrupeds, props, facial animation and more.

Because most humanoid characters have similar skeletons and move in similar ways, it’s possible to develop marker sets that can be used on a number of skeletons. 

Our Basix Go software has a built-in, constrained and tracked human skeleton at its core, which works for almost all humanoid characters. The six active markers strapped to the performer’s waist, feet, hands and head, are enough to track a human’s motion very accurately and precisely. Then within our software, (or in the receiving package), this rig can be mapped to the creator’s humanoid skeleton. 

Having this built-in solver-skeleton that’s ready to be tracked, means our BaSix system setup time is minimal compared to other traditional mocap systems. You simply need to walk into the studio once cameras are set up, strap on your six markers, stand in a “T” pose, press “reset skeleton” in the software, and voila – you’re tracking movement and data is being streamed live into your animation package in real-time, ready to be recorded. 

Interested in finding out more about our motion capture suits and technology? Find out more about our systems and book a demo today.

Exhibitor’s diary: Behind the scenes at SIGGRAPH 2023

We have returned from an insightful few days as an exhibitor at SIGGRAPH 2023. Hosted by the Association for Computing Machinery (ACM), it’s the largest exhibition of its kind, showcasing products and services in the computer graphics and interactive techniques market. 

Celebrating SIGGRAPH’s 50th year, we were delighted to see exciting breakthroughs for motion capture in the animation industry and to present our latest dedicated animation software, Rig Solver, a stand-alone flexible skeleton solver module. 

Conferences are still smaller than they were pre-pandemic, but nothing beats the experience of meeting the next generation of character animators in person, gaining feedback, and catching up with industry friends. Here’s a glimpse of the behind-the-scenes happenings for the Motion Analysis team at SIGGRAPH 2023.

A hive of activity

The ACM event took our team to Downtown Los Angeles, the metropolitan hub that brings the world together from a whole range of creative backgrounds. That description certainly suited SIGGRAPH 2023, where the conference hall was abuzz with flashing screens and vibrant booths premiering bold animation and VFX innovations to excited event-goers. As fast-paced as the nearby sunset strip, this space for high-tech exhibitors would somehow transform to host a Taekwondo Championship only a few days later.

This was not our first time as exhibitors at SIGGRAPH, where we knew that only a minimal setup was necessary to showcase our Rig Solver software. For other occasions, we might need a mighty truss to support our camera system, but thankfully some monitors for video tutorials were more than enough. Arriving in LA, our team got straight into planning mode after finding our materials hadn’t arrived the day before. As they say in Hollywood, the show must go on!

Never ones to be deterred by a challenge, a few emails and phone calls later we were up and running and raring to go before the deadline, thankful for the shipping team’s excellent service. We’re still not completely sure where the equipment went! 

On-the-floor opportunities

The day for an exhibitor at SIGGRAPH starts bright and early. We greeted everyone at Booth 245 in the vast hall with our complimentary freebies of candy, stationery, and our popular back-scratchers. Since the return of similar in-person conferences, we bump into recognizable friendly faces from all across the animation industry that bring great community spirit to every event we visit.

This year, we were lucky enough to meet both customers of our software and those only just discovering the world of mocap. It gave us the rare opportunity to go in-depth with experienced users face to face, then to be able to discuss the history of mocap and its use cases for gaming, film and more, as well as the work our company carries out. It’s always a refreshing experience to hopefully inspire newcomers to become motion capture practitioners, where our paths may cross again at future animation events. 

Advancements in technology were everywhere—even simple QR code scanning gave us far more time to interact with everybody that stopped by our booth, without the need to print and hand out hundreds of brochures. 

New experiences for all

It was especially exciting for us to have Rig Solver as a brand new product offering. Having both a large monitor and a laptop worked perfectly to run an introductory Rig Solver explanation on the former, while the tech-focused crowd were able to interact with the details on the small screen. 

We could practically delve into more advanced features if we needed to and dissect the range of useful software-specific questions. We found that, while Rig Solver is a complex piece of software for the tricky task of skeleton calculation, its approachable demonstration and easy-to-use interface made it easy for everyone to understand and engage with.

Rig Solver works as a flexible skeleton solver for animation, able to reposition, translate, scale, and rotate each part of a tricky bone or joint movement within a rig to fit marker trajectories gathered from motion capture data. Developed and released due to popular demand for our Calcium skeleton solving tool, Rig Solver is a stand-alone feature also able to clean data from multiple mocap cameras and marker systems to simplify the post process workflow of character animators.

We hope to be at SIGGRAPH again soon, with 2023’s edition providing even more invaluable first-hand looks into the current technologies and trends fueling the animation industry. It was brilliant to be a part of the festivities and catch up with friends, colleagues, and partners. old and new.
 
If you’d like to discover more about our Rig Solver module, or if you were at SIGGRAPH 2023 and want to get in touch, please contact the Motion Analysis team today.

Discover new frontiers and our latest launch for animation studios at SIGGRAPH 2023

Animation events come no bigger than SIGGRAPH. As the world’s premier computer graphics and interactive techniques conference, SIGGRAPH 2023 is shaping up to be a major force in moving the needle for motion capture in visual effects and production across the board—from film to broadcasting, gaming, research, art, and design. 

The three-day Los Angeles exhibition is just around the corner, with the full event taking place from August 6 to 10. Our team is ready to embrace exciting breakthroughs within animation mocap, where we will be exhibiting our software’s latest features, as well as our stand-alone flexible skeleton solver module, Rig Solver, to help improve post-production for character animators. 

Experience the grounds of innovation

At industry events of this scale, character animators have the chance to discover even more advanced mocap software, techniques, and applications to render life-like virtual worlds the likes we haven’t seen before, and this is the premier event for you to be a part of the action. 

As the driving force behind computer graphics and animation events, SIGGRAPH is celebrating its 50th year in style, chronicling the global community’s past and showcasing the creative minds and technologies fueling the industry’s future. As part of that worldwide community, your event ticket gives you access to invaluable keynote talks, VR experiences, and forums covering hot topics such as augmented reality and the metaverse, AI graphics, 3D animation, and data visualization, including talks from famed studios such as Weta Workshop. 

Alongside a job fair for aspiring visual artists, the animation event provides you with networking opportunities to interact with leading talents in their associated fields in the exhibition hall, and to try out new mocap software for yourself.

Bringing Rig Solver to the stage

We will be exhibiting at Booth 245, ready to showcase our easy-to-use Rig Solver module for post production capabilities.  

As you will know, constructing realistic movement is a challenge requiring speedy and accurate skeleton solving capabilities. Due to popular demand for our ‘Calcium Solver’ skeleton calculation tool within our mocap system, we have now launched Rig Solver as a stand-alone module to simplify post process workflows. 

While skeletons are traditionally moved using keyframing, motion capture records and tracks the realistic movements of actors in real-time onto a mapped rig. Rig Solver works as a flexible skeleton solver that can reposition, translate, scale, and rotate each part of a tricky bone or joint movement within a rig to fit marker trajectories gathered from motion capture data.

Rig Solver’s functionality means marker sets can be replaced and created, and resulting movement data can be exported in industry-leading FXB file formats, also supporting HTR and C3D file types. Also able to clean up data imported from a range of mocap cameras, setups and marker systems, Rig Solver easily fits into a post-processing pipeline as a complete, cost-effective solution for character animators.

See you there!

Find us at our stand, Booth 245, in the exhibition hall for a chat and to learn all about our motion capture cameras and solutions. We look forward to seeing you there and connecting with the worldwide animation and VFX community, and you can follow all of our updates during the event across our social channels.

If you’re not able to catch us at the event, be sure to explore Rig Solver here.

Introducing Rig Solver: the flexible post-processing skeleton solver for animators

For character animators everywhere, moving a character in realistic ways is a challenge. Optical motion capture (mocap) is the gold standard for speed and quality, where markers are situated on the outside of the subject. The animator, however, wants the motion of the underlying bone structure; skeleton solving is a tried-and-tested way to create high quality movements of animated characters. 

Customers using our mocap system have enjoyed the best-in-business global optimization tool ‘Calcium Solver’, and other animators have often enquired about having the ability to apply our tools to other 3D-trajectory marker data. Due to popular demand, we are excited to announce the launch of our new interoperable post-process tool Rig Solver: the data cleanup and mocap rig fitting software. 

Mocap Rig Solver is a standalone version of our core functions, including Calcium Solver (as well as other skeleton engines) to enhance post-production capabilities for character animation. The software can help you label and clean-up data, and contains multiple functions to minimize time-consuming tasks. Simply import data obtained from a range of motion capture cameras, setups and marker systems. Let’s dive into how it works.

Readily generating realistic moving characters

Animators are looking to enhance the detail of human or human-like figures for feature films and animated shorts, or to appear as playable characters in games. Once a static character has been designed and created, the skeleton (or rig) transposed onto it using animation software helps to build out a realistic, moving computer-generated humanoid.
 
While the skeleton, made up of ‘bones’, has traditionally been moved using keyframing (still the preferred method for some studios), motion capture systems allow the ability to move those bones using the actions of real-time by actors, not frame by frame. This speeds up the process and makes those movements easier to record, while making the resulting characters more realistic. A practical, in-action example could be a character’s ‘signature move’ in a video game, where sport stars are fitted with mocap body suits to track their unique, recognisable movements for their in-game avatar. Once graphics and a mapped rig are aligned, later post-production texture art further adds a detailed skin for even greater realism.

We understand that a main difficulty for character animation is solving the positioning of these ‘bones’ in accordance to trajectories produced by marker systems, essentially directional paths signifying movement through time. Skeleton solving software is necessary to reposition and transform each part of the rig, bones and difficult joint movements, from one place to another to fit those marker trajectories.

Where Rig Solver steps in

Skeletons can be calculated using the Calcium Solver – a popular core offering ingrained within our Cortex software – but Rig Solver can also create bone structures using properties obtained from a range of other skeleton engines. 

Sometimes, data including marker identification or trajectories may need to be cleaned up once imported into an interface. There’s usually human error in capturing fluid movement for character animation; markers can be accidentally misplaced or knocked from performance activities such as simulated fighting, and causes gaps between tracked motion from one action to the next.

Using high-quality cameras or multiple markers attached all across an actor’s body can improve the accuracy of obtained data, but Rig Solver software includes functionality to process and clean up data collected from a wide range of motion capture systems with the same power as proprietary solutions. Marker sets can be replaced or created. The resulting movement data can be exported in the preferred FBX file format, industry-leading for humanoid characters, and Rig Solver also supports HTR and C3D file types. 

Take skeleton solving to the next level

Skeleton engine software has been a popular choice for our animation customers to level up their rig fitting capabilities. We are delighted to offer an adapted form of that core functionality with Rig Solver: a complete, intuitive, time-saving and cost-effective solution which you can implement into your post-processing pipeline today.

If you would like to discover more about our Mocap Rig Solver, we’d be happy to help. Book a demo with our team today.

How to get into a career in game development

Game development is as vast a landscape as the boundless worlds, characters, and globally connected communities that production teams create. Whether online, on mobile, console, or through a VR headset, the process of creating applications for gamers involves a large team of talented engineers, designers, producers, and much more. 

It is a competitive field, but one which requires both technical and creative minds to take initial concepts into a fully realized gaming experience. Breaking into a game development role allows a rare and exciting behind-the-scenes hand within pre-production, and can springboard a career within motion capture: a technology that continues to evolve rapidly and assist multiple industries.

An industry on the lookout for talent

Gaming accessibility has seen a rise in players around the world. This makes it a lucrative market; PwC has estimated that the global gaming industry could be worth $321 billion by 2026. Greater demand means greater need for talented production team members.

Much like any video game, a career in game development is engaging, challenging, and an organic learning experience all in one go. There are misconceptions about what these jobs entail; knowing the ins and outs of various computer softwares, applications, website builders or being well-versed in coding languages certainly suit those with computer science backgrounds. But companies also require people with artistic or theatrical abilities and interests that may be unaware of adjacent ways into the industry.

Many colleges, technical institutes and universities offer skill-development courses that can progress into a degree or career in games development. These environments boost creative endeavors – story building or character development – and teach the practical and technical requirements needed to be a well-rounded asset to any games production company. 

How 3D animation can open doors

These skills, whether individual or combined, are transferable to motion capture jobs. 3D animation is one medium through which game developers utilize mocap to craft imaginary worlds. It goes way beyond the misnomer of a person moving around in a lycra suit, and requires a number of hands and brains to bring imaginations to life.

Actors and directors

The body suits, covered in 3D tracking sensors, need to be filled by the mocap actor. Responsible for real-time body movements and facial expressions, they provide the actionable human backbone for model skeletons which later become animated graphics. Now, more lightweight and affordable motion capture systems are available without the need for a full suit. 

Much like any film, the mocap director is responsible for ensuring the actors are well informed to perform actions correctly, but also to oversee all teams for the day-to-day set operations, mocap camera setup, and the processing of data for the post-production animation team.

Technicians

Animation teams require pre-visualization model skeletons for characters before movement tracking can begin, to superimpose computer-generated imagery (CGI) onto during the post-production stage. Rigs need to be set up to determine how many markers are needed, depending on levels of movement. The mocap technical manager or capture technician is responsible for ensuring that the tracked data is all captured correctly, by calibrating the markers, cameras and rig. The Cortex system consists of two skeletons: one tied to the actor’s mocap markers, the other matching the animator’s rig, and can solve skeletons for a number of body or facial structures. 

The more motion capture cameras in place, the more accurately the captured tracked movements are. Given the high-spec of this kit, the role of mocap cameraman is paramount to handle the equipment safely and efficiently.

Post-production team

Any actor’s sensor-tracked data is transformed from moving geometric shapes to animated special effects in post-production. 

3D animators are responsible for taking the skeletons generated in pre-visualization and building out the 3D graphics – humans, animals or monsters – onto them, bringing them to vivid life. Even more detailed, texture artists are responsible for making CGI surfaces look realistic, whether that be surfaces of an alien world or a bear’s fur. Animation software, such as the popular Maya or MotionBuilder, is used for computer processing techniques: real-time modeling, rendering, and texturing. 

Footage editors are also required to fit animated clips together with the director, creating the cutscenes players can view in-game. 

A practical example of how motion capture for 3D animation works can be seen below to craft animated gameplay for Titanfall. Notice how the actors are fitted with sensors, surrounded by tracking cameras, production workers, tech operators and directors, all working together to create the final product. 

Every visual aspect is thought out by specialist game art designers: landscape design, building concepts and architecture, and character voices and outfits. Producers are also responsible for the slick, collaborative organization of each department; leadership roles can be learned on the job throughout a career in games development alongside creative endeavors. Whether applicants in the space have a practical knowledge and passion for computer animation or concept art, all contribute to the production.

Of course, this is not limited to a gaming context. Film and television production crews look for similar mocap capabilities for 3D animation. A few prominent examples of this work include Gollum in the Lord of the Rings franchise, or for dragon-riding in Game of Thrones, with the latter building on the first’s cutting-edge mocap techniques. 

The sky’s the limit

Augmented Reality and Virtual Reality require the construction of computer-generated worlds by 3D animators. Creative directors and concept artists are all instrumental in bringing the new frontier of the metaverse to life. Capture technicians and mocap software operators are needed for careful drone tracking, enhancing sport performance, adapting industrial facility training and ensuring safety, crafting virtual environments for broadcasting and so much more

It couldn’t be a better time to build a career in game development or motion capture. Equipment and software is becoming more affordable and adaptable to many different industries, opening up endless career options in the future. It may be tough to break into the burgeoning gaming industry, but for technologists and creatives alike, the possibilities really are endless  — some of which we do not even know to exist yet.