Motion Capture Technology for Video Games

Motion capture technology has revolutionized the ability to create realistic characters and environments for video games. Cortex, our motion capture software, is accurate, flexible, and allows for the fastest animation pipeline in the industry. Using our motion capture system, game animators can produce a significantly larger amount of animation data compared to traditional animation. This can greatly reduce overall costs and post-production time. If you’d like to request a quote for our mocap systems for video games, please contact us.

How Does Motion Capture Technology for Video Games Work?

Motion capture uses motion-tracking cameras to capture the movement of an actor or object wearing motion tracking markers. The data is sent to a computer equipped with motion capture software, like Cortex. Cortex takes the motion capture data and creates a virtual skeleton that moves with the actor in real-time. As the actor performs, the director and the production team can see watch a preliminary animated version of the actor’s performance. Once the desired performance has been achieved, the character can be animated over the skeleton in post-production or real-time. Our motion capture technology offers a perfect solution for video games and movies. Cortex has a unique identification process that allows it to capture even the most subtle movements. Physical interactions, like weight or exchange of forces, can be captured with low-latency results. This allows them to be rendered in a physically accurate way. Our mocap software also features integrated, industry-exclusive solvers that allow easy, one-step retargeting and skeleton creation. Additionally, Cortex is compatible with Maya, MotionBuilder, Unity, and Unreal game engines. Our mocap packages include everything you need for designing video games. We currently have five different models of cameras, all of which are compact, highly accurate, and low latency. Give us a call at +1 (707) 579-6521 to learn more or email us at sales@motionanalysis.com.