Motion Analysis provides accurate, expandable motion capture systems for the Video Game, TV, and Film Industries. Whether you are an Established Video Game Company looking to decrease you post production time or a new organization looking to get started in the T.V. & Film Industry, Motion Analysis has a system to suit your needs.
The complexities of moves such as rolling, tumbling, hugging, crawling, and even facial Capture, demands an accurate, easy to use, robust, and flexible system in order to meet the requirements and deadlines of an up and coming Release date, or Demo for a new project. Motion Analysis Systems provide unprecedented tracking precision, low latency and seamless integration into many of the Game Engines used today. Motion Analysis Motion Capture Systems are customizable to cover the largest Capture Volume, down to the smallest. Recommended systems for Video Games, Film & TV are the Raptor-12HS, Raptor-E and the Kestrel. Discover why WETA Digital, Respawn, Raven Software, Activision, ASU’s Arts Media and Engineering Program, Accel Animation Studios, Full Sail Real World Education, Vancouver Film School, and Electronic Arts choose Motion Analysis.
The Raptor-12HS Digital RealTime System consists of Raptor-12HS digital cameras and Cortex software. At 12MP and operating at 300 fps at full resolution and up to 2,000 fps at windowed resolution, the Raptor-12HS is an excellent choice for large volumes with multiple subjects or where the need for very small markers is important.
The Raptor-4S Digital RealTime System is Motion Analysis’ newest camera. It has a small physical size but a mighty 4MP resolution at 180 fps and a FOV of 48 x 48 degrees at 12.5mm fixed lens. Coupled with Cortex software, the Raptor-4S will meet your demands for real-time, accurate, clean motion capture data.