Our powerful but easy-to-use motion capture solutions increase efficiency and profitability by equipping your team with technology that offers unparalleled quality, speed, and usability. Accurate and expandable, our next-generation motion capture solutions allow for the fastest and most effective animation pipeline in the industry. Our technology enables real-time character animation for video games, VR, television, movies, simulation, and training.
Our software integrates with a wide range of third-party tolls including Unity, Unreal, Maya, MotionBuilder, VizRT, Piero, Ross, Brainstorm, 3ds Max, and many more.
Our latest innovation is a ‘light’ mocap system designed to enable quick and easy motion capture of humanoid skeletons and props.
BaSix has been developed for busy animation studios and game developers who need motion capture without the complicated setup and calibration. The system consists of 12 cameras (select from a family of BaseCams), 8 active markers (BaSix markers), and easy-to-use BaSix Go software.
Simply select your animated character, equip our BaSix active markers, and stream live animation data directly to your animation package - all in less than a minute, without the use of a mocap suit.