Cortex 3.0 Released
Motion Analysis Corporation announces the release of Cortex 3, its proprietary motion capture software that is unparalleled in the industry. New features have been developed to optimize the user experience, automate tasks and increase productivity.
NEW AND EXPANDED FEATURES
Simplified User Interface
Cortex 3 is now divided into two system modes: Live Mode and Post Processing Mode. All tools relevant to each Mode are readily available. Users are able to hide tools or move them to a second monitor to increase screen real estate, creating a flexible work environment.
Calibration Functionality
Cortex 3 provides the most complete set of visualization tools for constructing the best calibrations and the easiest tools for daily use that monitor and update the status of the calibration. Updating calibration for use each day (or at times throughout the day) takes only seconds. A new Calibration Wizard will step you through one of four different calibration modes: Camera Aiming, Initial Calibration, Update Calibration and Quick Refine. A new wand algorithm stops when the calibration begins to diverge. Visual feedback with color has been added to identify incomplete calibrations.
Multiple Reference Video Calibration
Cortex 3 has the ability to handle more than one reference video camera for video overlay. All connected and calibrated cameras can be seen in Live Mode. A Reference Video Calibration Wizard walks you through calibration of any non-calibrated cameras.
Auto-Thresholding with Raptor Cameras
The ability to set the optimum threshold for Raptor cameras is now possible with Cortex 3.
Data Variables
Data variables are predefined or prepackaged functions where the user can change the function to define the outcome. Functions such as calculating segment angles, marker positions, velocities, and accelerations are available.
Solving
Solving is the term for the creation of rotational data from the strictly translational marker data. In Cortex this is kept as a completely distinct step of the process (unlike other systems which can only use the skeleton involved in the identification step). Because it is separated out, the solving step in Cortex is easier to set up, maintain and is much more flexible. Cortex can solve to skeletons of any structure with any number of segments arranged in any hierarchy. This includes bipeds, quadrapeds, props and any other kind of structure including facial animation. The solving data is stored with the markerset and once set up takes just seconds to adjust for each day's use.