Motion Analysis' motion capture systems can capture, process, and stream high quality optical motion capture data into Autodesk's three solutions of Maya, 3ds Max, and MotionBuilder, as well as Softimage XSI (in development). These 3D animation packages can be used to preview, record, and apply the data to your 3D character in real-time and synchronize the optical data with other real-time input devices.
Real-time motion capture provides several advantages:
If you choose to use real-time marker data, you are required to establish the relationship between the markers and the character's skeleton in your animation software. Alternatively, you can use the Calcium or Skeleton Builder software to generate hierarchical skeleton data in EVaRT and send the skeleton data to your animation software.
