Motion Analysis Corporation

Skeleton Builder

Skeleton BuilderSkeleton Builder skeletons are relatively simple, direct and fast calculations of segments (bones) that are defined and calculated from one marker center to another. The markers can be real or virtual (calculated) and are typically from one virtual joint center to a second virtual joint center. A 3D local coordinate system is defined with three markers:origin, bone (Y) axis, and XY plane. The advantage of Skeleton Builder skeletons is that they compute very quickly and they represent the method of how most biomechanical models have been computed for many years.

Advantages

  • Entire specification is done in EVaRT
  • Entire specification is stored in .prj files
  • You can make changes to the setup and see results immediately in the any viewing package attached to the EVaRT SDK
  • Good for tracking props
  • Easy to create rotational and translational offsets
  • Easy to track individual rotation channels, such as for a hinge
  • Extremely fast calculations - they are directly generated