Many of the world's finest video games have been captured on Motion Analysis Corporation equipment, including those produced by Electronic Arts, WETA Digital, Neversoft and Midway Games. The demand for cinematics in video games can only be produced in real-time with Motion Analysis motion capture systems. Data is now produced three to five times faster than with "post-process mocap". The use of Calcium software for scaling actor data to character data by creating a re-usable mathematical equation has cut the need for hand-tweaking even the most complex files.
The MAC system is popular because it is fast and versatile, allowing for capture of elaborate moves, including multiple players with props. Newly introduced technology has vastly simplified the task of marker occluding multiple-person capture, such as football and wrestling.
Video Game Projects Using a Motion Analysis System
- Hannah Montana Avalanche
- Major League Baseball 2K8
- National Hockey League 2K8 Kush
- National Hockey League 2K7 Kush
- Guitar Hero III Neversoft
- Heavenly Sword WETA Digital
- Gun Neversoft
- Lord of the Rings: Return of the King WETA Digital
- ESPN NHL Hockey Motion Analysis Studios
- Lords of Everquest Motion Analysis Studios
- Batman: Dark Tomorrow Motion Analysis Studios
- Tiger Woods PGA Tour 2004 Electronic Arts
- Tiger Woods PGA Tour 2003 Electronic Arts
- Grand Theft Auto III Motion Analysis Studios
- Tony Hawk: Pro Skater Motion Analysis Studios
- GTA: Vice City Centroid Studios
- Airblade Centroid Studios
