Motion Analysis Corporation

Video Games

Guitar Hero III

Many of the world's finest video games have been captured on Motion Analysis Corporation equipment, including those produced by Electronic Arts, WETA Digital, Neversoft and Midway Games. The demand for cinematics in video games can only be produced in real-time with Motion Analysis motion capture systems. Data is now produced three to five times faster than with "post-process mocap". The use of Calcium software for scaling actor data to character data by creating a re-usable mathematical equation has cut the need for hand-tweaking even the most complex files.

The MAC system is popular because it is fast and versatile, allowing for capture of elaborate moves, including multiple players with props. Newly introduced technology has vastly simplified the task of marker occluding multiple-person capture, such as football and wrestling.

Video Game Projects Using a Motion Analysis System

  • Hannah Montana   Avalanche
  • Major League Baseball 2K8
  • National Hockey League 2K8   Kush
  • National Hockey League 2K7   Kush
  • Guitar Hero III   Neversoft
  • Heavenly Sword   WETA Digital
  • Gun   Neversoft
  • Lord of the Rings: Return of the King   WETA Digital
  • ESPN NHL Hockey   Motion Analysis Studios
  • Lords of Everquest   Motion Analysis Studios
  • Batman: Dark Tomorrow   Motion Analysis Studios
  • Tiger Woods PGA Tour 2004   Electronic Arts
  • Tiger Woods PGA Tour 2003   Electronic Arts
  • Grand Theft Auto III   Motion Analysis Studios
  • Tony Hawk: Pro Skater   Motion Analysis Studios
  • GTA: Vice City   Centroid Studios
  • Airblade   Centroid Studios